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PS3 :: Shooter :: Enemy Territory: Quake Wars
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Enemy Territory: Quake Wars

Enemy Territory: Quake Wars


Publisher: Activision
Platform: PS3
Category: Shooter
Rating Info 
 		PEGI Rated 16+ 
Release Date: 30/05/2008
Member Rating: 1 Stars
Number of Players: 1-16
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Enemy Territory: Quake Wars Description

Enemy Territory: Quake Wars is, it's fair to say, one of the most highly-anticipated multiplayer, first-person shooters ever made. It's the follow up to Britsoft developer Splash Damage's Wolfenstein: Enemy Territory and is set in the same bio-mech augmented cyberpunk future as Quake II and Quake 4. After Quake III Arena, Enemy Territories Quake Wars is the second multiplayer-only game in the Quake series, building on the gameplay of Wolfenstein: Enemy Territory but featuring loads more vehicles, bigger maps and lots more. It serves as a prequel to id Software's now legendary Quake II, and drops players into the year 2065, where they will play as either the Allied troupes of the Global Defence Force or a new Axis of Evil, the Strogg, in all their technologically advanced and brutal glory. That's right, it's World War II with aliens. Splash Damage has taken great pains to ensure that Enemy Territories is not your bog standard, same-characters-with-different-skins shooter. Choices of side, weapons and vehicles will dramatically effect how the game is played. And that's before you even take into account character classes. On the side of the GDF, you'll find a choice between Soldier, Field Ops, Engineer, Covert Ops and Medic. For the Strogg, you'll have a choice between Aggressor, Opressor, Constructor, Infiltrator, and Technician. From there, it's a question of choosing your weapons carefully, co-ordinating your efforts and setting out to blow the living daylights out of each other in a meticulously-realised landscape.

Screenshots
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Reviewed by: kellypresDate: 13/08/2008Rating: 1 Stars
looks like it was made with 50p budget and they still got change!!!
Features
  • Enemy Territory: Quake Wars is all about conquering and securing enemy territory, either advancing or holding your team's front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations or execute massive assaults. Whether playing online or in the game's single-player mode, every player's choice of character class and tactical action plays a critical role throughout as they gain rank, upgrade skills and provide specialist skills necessary for victory. Campaign proficiencies, persistent achievements and nearly a thousand stats are tracked to enable players to improve their class abilities, earn ranks and medals and track their progress.
  • Weapons, Vehicles, Deployables - The weapons, vehicles and deployables in Enemy Territory: Quake Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team's success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today's conventional Earth armory (i.e. machine guns, rocket launchers, armored personnel carriers, hover-copters, etc.), while the Strogg utilize a more advanced energy and gravity-manipulation technology suitable for conquering vastly different alien worlds (i.e. the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, Desecrator hover-tank, the insectoid Tormentor aerial attack craft, etc.). The game's intuitive controls will also allow players to easily utilize unique strategic assets like radar, auto targeting anti-personnel or anti-vehicle turrets, artillery or strategic strike missiles - all of which are realistically deployed onto the battlefield when and where you choose.
  • Unique Teams and Character Classes - With "asymmetric gameplay," the characters of both the GDF and the Strogg look, move, and behave uniquely, while advanced Artificial Intelligence (AI) technology provides formidable friends and foes in online and offline play, allowing new players to ease into the game, while intuitively challenging more advanced ones. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.
  • Ground-Breaking Technology - Using id Software's new MegaTexture rendering technology, Enemy Territory: Quake Wars renders large, highly-detailed and un-tiled outdoor environments all the way to the horizon, providing a seamless experience that accurately simulates shadows, atmosphere, vegetation and weather for a graphically immersive gaming experience. Advanced real-time physics and all-new network code support large-scale military combat for up to 16 players through real-world locations, including deserts, glaciers, mountains and countryside.


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