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PS2 :: Shooter :: SOCOM III: US Navy SEALs
Swapgame PS2 :: Shooter :: SOCOM III: US Navy SEALs

SOCOM III: US Navy SEALs

SOCOM III: US Navy SEALs
Release Date: 12 Jan 2007
PEGI Rating: PEGI Rated 16+ 
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SOCOM III: US Navy SEALs Description

SOCOM 3 offers gamers the opportunity to command an elite team of US Navy SEALs in 12 intense counter-terrorist missions, in single-player mode or across a range of multiplayer game types amongst the online SOCOM community. The twelve missions take place in three hostile locations: Eastern Europe, Northern Africa and Southern Asia. For the first time in the series, SOCOM 3 features land and water-based vehicles in a central role, and they're all at your disposal should you need them. You may well need to use them frequently too, as developer Zipper Interactive's streaming environment technology means that explorable environments are much bigger than in previous SOCOM releases. A new customisable weapons system is part of the SOCOM 3 deal too, and this system allows players to utilise more than 30 different weapons and attachments, including scopes, silencers and grenade launchers. There's a neat link-up feature with the simultaneously-released SOCOM US Navy SEALs FireTeam Bravo game on PSP, in that mission goals can be influenced in either game by first completing Crosstalk objectives in one title and then synchronising the saved data with the other title and vice-versa. SOCOM 3 offers one of the top squad-based battle experiences short of joining the TA or volunteering for service. Whether you choose to dress in fatigues for extra realism is entirely up to you.

Publisher:SCEE Platform:PS2 Category:Shooter Players:1-32

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Features
  • New Areas of Operation: Morocco, Poland, and Bangladesh, are designed with detailed plots and varied mission destinations.

  • Land and water vehicles, drivable by both players and AI characters bring new tactics to the SOCOM franchise.

  • Using 31 authentic weapons and 21 compatible attachments on multiple hard points, players have nearly 1,000 different weapon combinations for customized combat execution.

  • New Team Command Actions let the player direct the fireteam quickly with a single button press.

  • Complex AI behavior makes use of cover positions, blind firing, and fallback behavior to better simulate urban combat. Leader AI provides rallying behavior and coordinated chain-of-command scenarios.

  • Swimming and water combat play a tactical role in SOCOM 3. Use water for cover or pilot strike boats for waterborne assaults.

  • Streaming environment technology enables gameplay maps five to six times the size than in SOCOM II . Larger maps provide much more varied and rich gameplay experiences.

  • Multiple paths to mission resolution bring replayability and variety to the single-player experience.

  • New technology brings advanced particle and graphic effects for more realistic weaponry, environments, and equipment.

  • Association with Naval Special Warfare Command ensures authentic and realistic SEAL gameplay and mission designs.


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