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The Matrix: Path of Neo
The Matrix: Path of Neo
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| Publisher: | Atari | ||||
| Platform: | XB | ||||
| Category: | Action / Adventure | ||||
| Rating Info | |||||
| Release Date: | 11/11/2005 | ||||
| Member Rating: | ![]() |
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| Number of Players: | 1 | ||||
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| Reviewed by: worryior | Date: 12/06/2005 | Rating: ![]() |
| the combat system is just rubbish ,a load of button bashing ,the re created scenes are good how ever but easy to complete ,completed in a week ,bit of a disapointment | ||
| Reviewed by: Dazzaraz | Date: 07/02/2006 | Rating: ![]() |
| It?s taken a while coming, but finally a Matrix game based around the main protagonist of the movie trilogy has finally been released. Personally I wonder if anyone is actually interested in the Matrix universe after the backlash the final two films received. For those who are still fans, this game allows you to progress through all the major set pieces from the trilogy along with a selection of original locations and training scenarios. On paper things sound great, but unfortunately the game has a selection of flaws, one of which makes it virtually unplayable. The opening level takes place in the famous lobby scene and determines the level of difficulty the player can play the rest of the game through, however this level is so frustrating most people would probably quit after struggling to learn the controls while being attacked by relentless bad guys. Things get better after this, and for a while look good, the hand to hand combat and the use of weapons make for some impressive looking moves and animation (even if you are really just pressing one button multiple times). For a while the impression of being in the Matrix movies is conveyed well?until you pick up the guns. Various games over the years have struggled with creating a decent targeting system when using weapons in a third person perspective, this game seems to have forgotten any lessons that have been learnt. Targeting an enemy is unpredictable, when facing multiple enemies, each one has to be selected manually, sometimes it doesn?t lock-on, sometimes it locks onto some object in the background, sometimes it doesn?t unlock from the corpse of the guy that just died. The lock-on works so randomly that it leads to severe frustration and usually death when in the middle of a big fire-fight. Overall the game started bad, got better and then got a lot worse making it unplayable. Add to this, un-skippable scenes from the movies, a strange blurring effect on some backgrounds, a lot of low-res textures that make certain levels ugly, and one of the worst game endings ever and you have to wonder why they bothered with another Matrix game and more importantly do people even care about the Matrix anymore? | ||
| Reviewed by: Crunch | Date: 26/02/2006 | Rating: ![]() |
| All I can say is this is a very disapointing game. | ||