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XB :: Action / Adventure :: BloodRayne 2
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BloodRayne 2

BloodRayne 2
Publisher: THQ
Platform: XB
Category: Action / Adventure
Rating Info 
 		PEGI Rated 16+ 
Release Date: 17/02/2005
Member Rating: 1 Stars
Number of Players: 1
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BloodRayne 2 Description

Released in 2003, BloodRayne followed the antics of an ambiguous anti-hero, Agent BloodRayne. Certainly at least partially human, she was endowed with various bloodthirsty vampire-like attributes, and her status as human-hungry undead freak didn't mean she was a worse person than the Nazi baddies she was up against. Between you and us, she owed more than a little to the also red-haired, violent and vampire-heritaged Durham Red, a character from the British comic 2000AD's famed Strontium Dogs strip. The first game introduced Rayne as a 'dhampir', a half-human, half-vampire mongrel with the strength and longevity of a vampire but also the rather less convenient aversion to sunlight and thirst for human blood. The game was set in 1935, and her character benefited from juxtaposition with the well-documented Nazi obsession with the occult. The most satisfying aspect of the game for many though, was the enormous amount of blood involved as Rayne carved her way through hordes of enemies with balletically violent grace, stopping only to recharge her energy, which she of course did by feasting on the blood of the vanquished. BloodRayne 2 takes place 70 years later, and amongst the benefits dhampirs receive from their supernatural relatives are near-immortality. Rayne seems to have spent most of the intervening time between this game and the last hunting down and destroying members of her family, who continue to venerate her late, deranged father through the Cult of Kagan. The contemporary setting also gives the game's creators a chance to exercise their mildly plagiaristic tendencies, and this time it is Blade that they plunder: the game features a vampire plot to block out the sun and farm humans like the inferior cattle that they are, with a benevolent and powerful half vampire the only person standing between the ignorant race and their destruction. The blades Rayne wielded in the original make a comeback, and the combat experience is altered by the inclusion of customisable blood guns of some sort that the vampiress can fill up when she feasts off her enemy. Also widely used is a harpoon that disarms your enemies, leaving them harmless but not so battered that there is no good feeding on them. All in all then, more than enough new exciting features to keep the many fans of the original happy.

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Reviewed by: worryiorDate: 14/03/2006Rating: 1 Stars
as bad as the first but with good graphics this time
Features
  • New acrobatic action on poles and rails offers variations for fast-paced blade and gun combat

  • Advanced melee combat for deeper, more precise fighting with more than 30 combos. Do the combo you want, when you want to do it. After earning a combo, it's added to a reference menu accessible on the Pause screen so skilled fighters can test out all of her available moves.

  • 12 fatality finishing moves like "the cleave" and "stab and behead" let you end feeding sequences with a flair

  • Motion-captured movements and new rigid body physics system for more dynamic and realistic kills

  • New devastating powers include Blood Fury, Ghost Feed, Blood Storm and more

  • All new highly destructible, interactive environments set in a modern day city

  • Revamped aura vision serves more integral role in game play

  • New Experience System lets you upgrade weapons and abilities based on how you play the game; creative killing is rewarded with bonuses

  • Harpoon has new functionality: BloodRayne can pull environmental objects down on attackers and use the harpoon to stab and throw enemies

  • New "killing puzzles" vary combat and challenge players to master the harpoon throw

  • Remapped controls make melee combat easier and more accessible

  • Fill the Bloodlust meter to activate Blood Rage for damaging over-the-top attacks

  • Terminal Reality's modified Infernal Engine produces highly detailed environments with lifelike physics and real time shadows


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