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DRIV3R
DRIV3R
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| Publisher: | Atari | ||||
| Platform: | XB | ||||
| Category: | Racing | ||||
| Rating Info | |||||
| Release Date: | 18/02/2005 | ||||
| Member Rating: | ![]() |
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| Number of Players: | 1 | ||||
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TRY GAMES BEFORE YOU BUY THEM UNLIMITED GAMES DELIVERED TO YOUR DOOR
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| Reviewed by: | Date: 30/09/2004 | Rating: ![]() |
| good graphics ,ok gameplay but not good enough to beat GTA vice city or GTA 3 for that matter that pretty much sums it up the main problem with it is that you can;t do what ever you please like in GTA...you've got to follow the story and do mission after mission until you complete it,you can't just choose to go after some random person like on streets of LA and if you get stuck you can;t just play around the city or collect guns in the city to help like on GTA and it got annoying | ||
| Reviewed by: | Date: 02/03/2005 | Rating: ![]() |
| An average game that can become tiresome after only an hour or two, it is all a bit same old same old after a while too. Overall an average game. | ||
| Reviewed by: | Date: 16/08/2005 | Rating: ![]() |
| been a fan of the driver series but thought this one was a terrible game and had many problems. found the gameplay terrible too | ||
| Reviewed by: | Date: 02/11/2004 | Rating: ![]() |
| The controls let this game down. The car dynamics are awful - the slightest mistake throws you out of control. It's extremely linear with fixed check points. Typical scenario - you run round a building shoot it out with four crooks, get in a car and attempt to chase the bad guy through crowded traffic. The slightest touch or mis-steer on a wildly over active control means you lose the bad guy and have to start all over again. Friends 10 year old just liked the free run option of driving round the town and shooting the bystanders. Good idea just let down by graphics that sometimes get you stuck half in a building and a really bad control system. This game would be much better if there was a steering wheel type system with total adjustment that allowed you to seriously dampen the sideways movements | ||