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Reviews by Jimmy The Bum

All reviews submitted by Jimmy The Bum

Rating: 1 StarsReviewed by: Jimmy The Bum on 11 June 2009
Leisure Suit Larry: Box Office Bust (Xbox 360)

Leisure Suit Larry: Box Office Bust (Xbox 360) review

The worst game on the Xbox 360, Period. Don't be lured in by the passable Team17 charmed visuals either... If their was a "King of Crap" award for a game, This one would win the award a thousand times over. If you feel like torturing yourself and acctually play this to completion, This probibly means that your probably a total videogame sadist and spent the majority of your childhood years playing ET and Raiders of the Lost Ark on the Atari 2600. Shame on you for even looking at this page...
Rating: 5 StarsReviewed by: Jimmy The Bum on 06 April 2009
Midnight Club: Los Angeles (PS3)

Midnight Club: Los Angeles (PS3) review

It's not often that an arcade streetracer comes along and changes my perception of the genre as a whole; Midnight Club:LA however, Seems to break the mould. Upon first impressions you get the sence that for the next 20 or so hours you'll be subjected to corny one-liners, soft-mannered wit and a rather dull and uninspiring rags-to-ritches wannabe Vin Diesel lookalike... Don't be fooled... You arrive in LA and are greeted by a local street racing crew (similar to the race crews featured in Need for Speed: Carbon) who demand you buy a low-budget hotrod (a-la Volkswagen Golf GTI) and set about increasing your reputation as a worthy contender. The first 40 or so races you enter will be as unforgiving as a cheesegrater to bare flesh as you will be constantly underpowered compaired to your opponents, You will however gain rep quickly which in-turn will boost your status and therefore unlock new induction kits and bodypannels for your car... Even after playing for 45 minuites or so you'll start to notice that the quality of the AI is up there with Forza Motorsports and PGR's of our current generation and will counteract every cheap undertake and nudge that you'll frequently dish out with an aggresive driving style that will test even the most petrolheaded gamer... The games soundtrack is an extremley vairied mix of Rap, Hip-Hop Electronica, Industrail Rock and Indie. This is a huge change from the last Midnight Club venture and breathes a new breath of life into what was a very predictable and mind-numbing set of Mexican Hip-Hop remixes that apeared in the last game. Customization has always been the number one element of the Midnight Club series, Even as far back as the original on the PS2 where being able to create your own races using checkpoint placement was pretty much unheard of until Rockstar popularised yet another benchmark that nearly every other racing game made today includes. This time is no exeption, As Take-Two have dragged in just about every brandname racing manufacturer you can think of to provide an extensive list of parts and accesories to apply to your 500bhp roadhog. Overall, Midnight club has it all; Fast cars, Bikes, A highlighted photo-realistic model of Los Angeles and more races than you can throw a recently retired Michael Shumaker at! So what are you waiting for? Put it in your play list!!!
Rating: 2 StarsReviewed by: Jimmy The Bum on 06 April 2009
50 Cent: Blood on the Sand (PS3)

50 Cent: Blood on the Sand (PS3) review

When you hear the name 50 Cent the average person tends to think of A body armour wearing, Mucle bound neanderthal weilding either a pimp cane or a semi-automatic shotgun while some may invision a musical genius, A poet who's lyrical sways know no boundries. Whatever your thought are of Mr Jackson, Many still beleve that celebrity endorsed games lack shine and polish and recive a jubilee of hype and undeserved praise. Case in point, Shaq-Fu... As a one trick pony cash in, Shaq-Fu has become a beacon in the games industry that has proven a theory that many developers still strive to test on a regular basis, That using a real life protagonist, Let be a worldwide celebrity as a driving force or selling point of a game does not work. 50 Cent: Blood on the Sand still fails to break the theory that was proven so many years ago, In retrospect, The only legitimate reason that 50 Cent's Bulletproof was as popular as it was is due to the fact that it had his name pasted allover the boxart. This is generations attempt at the franchise was no exeption. The game starts out with Fiddy being robbed of a crystal skull. (Huge coincidence seeeing that the last installment of the Indiana Jones series sees him rooting for a lost crystal skull that has a stunning resemblence to this one) After the skull is taken by arms dealers to a remote fictional town outside of the United Arab Embassies, Fiddy embarks upon a dessert-storm style assult in search of it. The first thing you notice as you start the game is the control scheme, It feels like The Club's half-cast twin, You know exactly where you stand as soon as you pick up the controller. The free flowing motion of the crosshair feels like Swordfish Studios spent most of the production time fiddling about trying to find just the spot. However, The cover system is broken in mor eways than one, In one mission, I mannaged to get shot through a 3 metre block of concrete... One could overlookm this fact and carry on regardless but after the third attempt and having exactly the same result it becomes less of a flaw and more of a major defect in what's ment to be one of the main mechanics of the game itself... The charecter designs are what you would come to expect from such an average shooter. Although the voice acting is dismally below par, The overall package is a barely passable attempt with little or no emotional connection to the charecters. I would like to write more about this game but the hands of farther time have taken their grip... Overall, This is a sub-average game in an ever growing and expanding market, There are bolder and better shooters out there and let's face it, The only reason you'd play it is to get achivements... Maybe next time "Fiddy" will return in more style...
Rating: 1 StarsReviewed by: Jimmy The Bum on 06 April 2009
Destroy All Humans! Path of the Furon (Xbox 360)

Destroy All Humans! Path of the Furon (Xbox 360) review

A qiuck one this time around... I played this for about 2 hours, that's 2 hours I'll never get back... For the sake of all things holy, If you want to play a half-decent free-roaming shooter, Don't play this... Spare yourself the stress of having to send ir right back...
Rating: 5 StarsReviewed by: Jimmy The Bum on 04 April 2009
Midnight Club: Los Angeles (Xbox 360)

Midnight Club: Los Angeles (Xbox 360) review

It's not often that an arcade streetracer comes along and changes my perception of the genre as a whole; Midnight Club:LA however, Seems to break the mould. Upon first impressions you get the sence that for the next 20 or so hours you'll be subjected to corny one-liners, soft-mannered wit and a rather dull and uninspiring rags-to-ritches wannabe Vin Diesel lookalike... Don't be fooled... You arrive in LA and are greeted by a local street racing crew (similar to the race crews featured in Need for Speed: Carbon) who demand you buy a low-budget hotrod (a-la Volkswagen Golf GTI) and set about increasing your reputation as a worthy contender. The first 40 or so races you enter will be as unforgiving as a cheesegrater to bare flesh as you will be constantly underpowered compaired to your opponents, You will however gain rep quickly which in-turn will boost your status and therefore unlock new induction kits and bodypannels for your car... Even after playing for 45 minuites or so you'll start to notice that the quality of the AI is up there with Forza Motorsports and PGR's of our current generation and will counteract every cheap undertake and nudge that you'll frequently dish out with an aggresive driving style that will test even the most petrolheaded gamer... The games soundtrack is an extremley vairied mix of Rap, Hip-Hop Electronica, Industrail Rock and Indie. This is a huge change from the last Midnight Club venture and breathes a new breath of life into what was a very predictable and mind-numbing set of Mexican Hip-Hop remixes that apeared in the last game. Customization has always been the number one element of the Midnight Club series, Even as far back as the original on the PS2 where being able to create your own races using checkpoint placement was pretty much unheard of until Rockstar popularised yet another benchmark that nearly every other racing game made today includes. This time is no exeption, As Take-Two have dragged in just about every brandname racing manufacturer you can think of to provide an extensive list of parts and accesories to apply to your 500bhp roadhog. Overall, Midnight club has it all; Fast cars, Bikes, A highlighted photo-realistic model of Los Angeles and more races than you can throw a recently retired Michael Shumaker at! So what are you waiting for? Put it in your play list!!!
Rating: 2 StarsReviewed by: Jimmy The Bum on 09 March 2009
50 Cent: Blood on the Sand (Xbox 360)

50 Cent: Blood on the Sand (Xbox 360) review

When you hear the name 50 Cent the average person tends to think of A body armour wearing, Mucle bound neanderthal weilding either a pimp cane or a semi-automatic shotgun while some may invision a musical genius, A poet who's lyrical sways know no boundries. Whatever your thought are of Mr Jackson, Many still beleve that celebrity endorsed games lack shine and polish and recive a jubilee of hype and undeserved praise. Case in point, Shaq-Fu... As a one trick pony cash in, Shaq-Fu has become a beacon in the games industry that has proven a theory that many developers still strive to test on a regular basis, That using a real life protagonist, Let be a worldwide celebrity as a driving force or selling point of a game does not work. 50 Cent: Blood on the Sand still fails to break the theory that was proven so many years ago, In retrospect, The only legitimate reason that 50 Cent's Bulletproof was as popular as it was is due to the fact that it had his name pasted allover the boxart. This is generations attempt at the franchise was no exeption. The game starts out with Fiddy being robbed of a crystal skull. (Huge coincidence seeeing that the last installment of the Indiana Jones series sees him rooting for a lost crystal skull that has a stunning resemblence to this one) After the skull is taken by arms dealers to a remote fictional town outside of the United Arab Embassies, Fiddy embarks upon a dessert-storm style assult in search of it. The first thing you notice as you start the game is the control scheme, It feels like The Club's half-cast twin, You know exactly where you stand as soon as you pick up the controller. The free flowing motion of the crosshair feels like Swordfish Studios spent most of the production time fiddling about trying to find just the spot. However, The cover system is broken in mor eways than one, In one mission, I mannaged to get shot through a 3 metre block of concrete... One could overlookm this fact and carry on regardless but after the third attempt and having exactly the same result it becomes less of a flaw and more of a major defect in what's ment to be one of the main mechanics of the game itself... The charecter designs are what you would come to expect from such an average shooter. Although the voice acting is dismally below par, The overall package is a barely passable attempt with little or no emotional connection to the charecters. I would like to write more about this game but the hands of farther time have taken their grip... Overall, This is a sub-average game in an ever growing and expanding market, There are bolder and better shooters out there and let's face it, The only reason you'd play it is to get achivements... Maybe next time "Fiddy" will return in more style...