
I needed something to fill the void in my RPG gaming until the next Final Fantasy comes along. This didn't manage it unfortunatly. It's a standard kind of RPG setup with characters gaining EXP and upgrading your team to the best you see fit but it felt like the characters levelling up were improving at a snails pace.
You can take control of things called 'Golems', you find them dotted around the world and once you create them, they're added to your team. There are so many Golems that it gets a bit overwhelming, not knowing which one to use. If you're like me, then you like to stick with the same team and beef them up to becom an unstoppable force! Quite hard to do when you chop and change to the next Golem you unlock. They should've maybe made it more like FFVIII GF's, assigning different Golems to different people, giving them different attributes in the process.
Fights are the old fashioned random encounter style, really annoying when you take a wrong turn and have to backtrack, getting into 5 battles on the way there and back!
Characters are put on a grid system (which i didn't much like) and battles are turn-based. You have an option to let the computer sort your turn out for you. I found myself doing that everytime as it did just as good a job as me!
All in all, i felt like i was watching the cut-scenes and letting the CPU control the fights. All i felt i needed to do was walk the character around in between all that. Not that exciting to be honest!
