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Midnight Club: Los Angeles (PS3)

Member Rating:  
  • Currently 3.5 Stars.
(5)

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Midnight Club: Los Angeles (PS3) Description

Midnight Club, Rockstar's other driving franchise, is back for its fourth instalment. If the title wasn't a dead giveaway, we'll tell you now - it's heading to LA! Cruising round a sprawling city and getting into cut-throat races is the name of the game. Rockstar hasn't been shy about getting to grips with the City of Angels, either. With it being all new-gen, the dev team has had fun finding out what it is capable of now it's been let loose on a virtual LA that's the same size as the last three Midnight Club cities put together. One noticeably different thing in this Midnight Club are the options for camera view. There are five, count 'em, five of them including our new favourite, Cockpit. This gives a first-person perspective and makes it look, as you start cruising randomly around the city, as if the world has gone into hyperdrive. There are three other third-person perspectives and a bumper position, just in case the cockpit view wasn't extreme enough to give you the heebie-jeebies. There are options within the customisation (in looks and performance) to appeal to both casual gamers and the proper gasheads. Some tasteless people, we're sure, will be using all the layers of stickers available (of which there is an undisclosed number - somewhere more than 25). These same people will also pick one of the more tawdry paint jobs to create cars that look like well travelled suitcases. Rockstar has put its foot down by stopping imports, only giving options for certain themes like flames and shields to stop things getting too complicated. Other modders will be spending their reputation points wisely to get specific performance-related additions as and when they can. The more relaxed player can just opt for a preset design, using auto-upgrading to unlock and add parts - all of which are specific to the particular vehicle. The game offers up a raft of multi-player options, and will enable 16 people to drive into each other. There are also 11 - yes, 11 - power-ups, for giving yourself a shot in the 'zorst or sending your opponents spinning, including the likes of putting your foes on ice, emitting a pulse to send them careening into the air, and getting a tank of nitro to burn through. Failing all that, there's plenty of LA to smash up with your careless driving...
Publisher: Rockstar   Platform: PS3   Category: Racing  
Players: 1-16   Release Date: 24 Oct 2008   PEGI Rating: PEGI Rated 12+  

Member Reviews for Midnight Club: Los Angeles (PS3)

Rating:
  • Currently 4 Stars.
Reviewed by: tidyspidey
I've loved every single Midnight Club so far, with the 2nd being my favourite. As in Midnight Club 3, the 4th outing has real manufacturers for cars as well as the parts upgrades. There is an extensive list of cars to go from, with you of course starting on a low rung with a very basic model. This is the only grind of the game I found, the first few hours with a basic car makes the racing ridiculously tight, but if you can grin and bare it, as you start upgrading your car, you really will start to gather some speed fast. The racing remains tight, but doesn't feel quite as cheap as it did in the early levels. This is down to the fact that the AI is damned aggressive! There's blatantly a "rubber band" feature at work here, because you'll notice if you smack an opponent well out of the race, that seconds later they're right on you, even though you sped away at full tilt... a little annoying, but it is designed to keep the racing close, which for the most part is indeed fun. Those races where you literally pip another racer to the post at the last millisecond really are rewarding, and you'll be cheering and smack talking your opponent because of it. Online, this also applies of course. It's a great game online, and if you have all human opponents, the rubber band effect is gone. It's all about skill here, and a good racer can dominate if they get to know the streets well. The streets of LA have been recreated very well indeed - for the size of the place, it's certainly very detailed, using the same engine as the GTA IV game. Both the locales and the cars have been recreated extremely faithfully and it's all very pleasing to the eye. Overall, this is a great sequel to the previous games, though I would like to see more of... something. I don't know, it just wasn't as fun as Midnight Club 2, I think I just wanted a rocket car with guns again... ha ha. If you're into racing games or any previous Midnight Club games, you should definitely check this title out.
Rating:
  • Currently 5 Stars.
Reviewed by: Jimmy The Bum
It's not often that an arcade streetracer comes along and changes my perception of the genre as a whole; Midnight Club:LA however, Seems to break the mould. Upon first impressions you get the sence that for the next 20 or so hours you'll be subjected to corny one-liners, soft-mannered wit and a rather dull and uninspiring rags-to-ritches wannabe Vin Diesel lookalike... Don't be fooled... You arrive in LA and are greeted by a local street racing crew (similar to the race crews featured in Need for Speed: Carbon) who demand you buy a low-budget hotrod (a-la Volkswagen Golf GTI) and set about increasing your reputation as a worthy contender. The first 40 or so races you enter will be as unforgiving as a cheesegrater to bare flesh as you will be constantly underpowered compaired to your opponents, You will however gain rep quickly which in-turn will boost your status and therefore unlock new induction kits and bodypannels for your car... Even after playing for 45 minuites or so you'll start to notice that the quality of the AI is up there with Forza Motorsports and PGR's of our current generation and will counteract every cheap undertake and nudge that you'll frequently dish out with an aggresive driving style that will test even the most petrolheaded gamer... The games soundtrack is an extremley vairied mix of Rap, Hip-Hop Electronica, Industrail Rock and Indie. This is a huge change from the last Midnight Club venture and breathes a new breath of life into what was a very predictable and mind-numbing set of Mexican Hip-Hop remixes that apeared in the last game. Customization has always been the number one element of the Midnight Club series, Even as far back as the original on the PS2 where being able to create your own races using checkpoint placement was pretty much unheard of until Rockstar popularised yet another benchmark that nearly every other racing game made today includes. This time is no exeption, As Take-Two have dragged in just about every brandname racing manufacturer you can think of to provide an extensive list of parts and accesories to apply to your 500bhp roadhog. Overall, Midnight club has it all; Fast cars, Bikes, A highlighted photo-realistic model of Los Angeles and more races than you can throw a recently retired Michael Shumaker at! So what are you waiting for? Put it in your play list!!!

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