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Killzone Liberation (PSP)

Member Rating:  
  • Currently 4 Stars.
(1)
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Killzone Liberation (PSP) Description

The Killzone franchise goes portable, and - at the time of this game's release - in lieu of anything much more than a whisper relating to the PS3 follow-up to Sony's hit 2004 shoot-em-up/combat game, we get a rather different handheld instalment. The action kicks off two months after the end of the original Killzone, and whilst that earlier battle was won, the war most certainly wasn't. General Metrac is still steadily gaining ground in the South and his Helghast troops don't look too ready to pack their bags and head home. The game centres around the city of Rayhoven where Metrac has taken control and, playing once more as Jan Templar, it's your job to evacuate the city and rescue a group of high profile hostages. The game shares a post-apocalyptic backdrop and similar storyline with it's predecessor, but that's about where the resemblance ends. Rather than just try to cram the contents of the PS2 game into a handheld format, developer Guerrilla has gone back to basics and re-built the game from the ground up. The most obvious difference is that the first-person perspective is gone, replaced by a third-person intelligent camera with zoom to give the most dynamic view of the action available. This gives the game a more tactical look than it's predecessor and allows control over Rico, who's designed to assist either in a strategic capacity or alternatively to help you blow the bejesus out of the Helghast as you dive straight into the action. The game is laid out in four chapters, each comprising four missions. This is another modification designed to make the game more handheld-friendly, facilitating the game as eminently playable in short bursts on the go. Similarly, the developer delivers more intuitive controls than the original to allow more instant accessibility. So, it's time to 'liberate' your PSP from tired old football management games, classic compilations of old arcade titles and falling block puzzlers and get back in the Killzone.
Publisher: SCEE   Platform: PSP   Category: Shooter  
Players: 1-6   Release Date: 05 May 2007   PEGI Rating: PEGI Rated 16+  

Member Reviews for Killzone Liberation (PSP)

Rating:
  • Currently 4 Stars.
Reviewed by: AlCoHoLiCa87
Without meaning to sound cynical, games which often appear on the handhelds under the same franchise as on consoles are often "simplified" or "watered down" and are sold by the hype surrounding their older brothers rather than on their own merit. The most obvious example which comes to my mind recently is Spore, a long awaited title only released on the PC and DS, soon to make an outing on Wii. Aside from it being a disappointing game on the PC, it was even worse on the DS with only the vague premise being kept with everything else replaced by a cheap, childish aesthetic. This is such a regular occurrence within gaming, when a younger brother of a “AAA” title is announced a collective moan can be heard so loud that it is bested by the complaints about lazy movie tie-ins. When Killzone was released on Playstation 2, the resulting offspring which followed a few years later - Killzone Liberation on the PSP - was also met by the same cynicism, yet it seems that Killzone Liberation is a lot more than a lazy cash-in. Before you even start liberation it is immediately apparent that Guerilla have changed the fundamentals of the game by placing it in third person, rather than first person view. It is no secret that the PSP's lack of a second control stick makes playing first person shooters painfully difficult, an experience that leaves the majority of gamers wanting - so Guerilla can be forgiven for this early deviation. The birds-eye camera we are treated to in Liberation is reminiscent to that of Commando and the game plays much more like it the pant-wettingly difficult PC title than Killzone on the Playstation 2. The story of Liberation picks up where Killzone left off and we follow the majority of the original characters as the game progresses battling with a selection of firearms that shooter veterans will be familiar with. However, Liberation's story is a bit on the 'lite' side and you'll be forgiven for not paying attention to it, instead you'll be focusing on the intense tactical shooter action which will have you pressing the 'restart' button more times than you'll care to admit. Earlier I said that Liberation was reminiscent to Commando, the way that you have to carefully plan each situation, make sure you have the right equipment and time your attacks just right, if you choose to ignore this you and Liberation won't get along. This is not a run and gun game, in fact in some situations it punishes you with its clunky strafe system in order to stop you simply circling the Helgast with your finger on the trigger. Strafing works by pressing the L button which fixes you facing in one direction, so the left and right buttons then act to strafe you left and right. In practice this sounds simple although you have to be facing the enemy you want to shoot before strafing, failure to do so often ends up with you facing the wrong way and receiving buckshot to the spine! Strafing aside though, Guerilla have really played to the PSPs strengths when making Liberation; navigating Templar through the games levels, ducking and diving between cover and occasionally popping up to shoot the Helghast feels natural and satisfying. In fact almost everything about playing Killzone Liberation feels right, the graphics are crisp and the level design well thought out; The sounds are clear and make full use of the PSPs stereo, you'll often hear Helgast yelling commands or alerting others to your presence. A common criticism is that the game is too short, one which is mostly true. In addition to campaign which lasts for around 5+ hours depending on difficulty and your experience, Liberation sports a challenge mode which, on successful completion, rewards you with upgrades for the main game. Also you get an Ad Hoc and Online multiplayer (if you download the update which also provides you with one extra mission for the main game too) in addition to the option to play the main game in co-op mode. I think the complaints about longevity are more based on the “its so good we don't want it to end” feeling rather than getting short changed, despite its short single player mode and sometimes clunky controls. Killzone Liberation represents a significant step in PSP gaming, a game built especially for the console, one which any gamer would enjoy rather than the tide of “it's good for the PSP” titles which fill our shelves. The story itself will leave most players wanting/needing more, however if you are Killzone veteran the will be something in it for you. Most importantly, Liberation isn't a lazy port cashing in on another game's success, it's a really good game, one which every PSP owner should consider playing. 4/5 Stars

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