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Fable

Fable
Publisher: Microsoft
Platform: XB
Category: RPG
Rating Info 
 		PEGI Rated 16+ 
Release Date: 08/10/2004
Member Rating: 5 Stars
Number of Players: 1
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Basic Info
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Fable Description

Great things have been expected from Blue Box Studio's Fable since Peter Molyneux started talking it up in its earliest stage of development. It was promised as a unique RPG that saw the main character growing from an innocent infant to a wizened old warrior. Every action the player chooses in the process was planned to have a direct effect on the character's appearance and personality, subsequently affecting how all the other NPCs react to your presence. Yet only moments before its PAL release, after some fairly cynical murmurings from NTSC Fable owners, Peter Molyneux actually apologised (via the Lionhead community message-board) for delivering what many people think is a massive anti-climax. While it's good to know that his future hype-mongering will be sensibly subdued, it was a strange thing for the game's creator to say. Strange because, in reality, Fable is really rather good. Casting aside the towering expectations that Molyneux had built up, what we have with Fable is an original, highly-polished and entertaining RPG. Fable is fairly combat-centric, using real-time action in each battle, in much the same style as Zelda Wind Waker. The game universe (Albion) isn't huge, but it's certainly big enough, and contains a pleasing variety of environments, from woodland paths to bustling settlements with plenty to explore along the way. Fable also has the usual RPG staples, including an emphasis on improving statistics, learning skills and magic, and the essential wide array of clothing and weaponry. The player will also have the option to deviate from the game's central quest, heading off on odd-jobs and doing voluntary missions. Sometimes you may choose to help people out, other times you might just want to irk these NPCs with some unpleasantly malignant behaviour. In turn, your character will take on an evil, middling, or angelic aura. The main storyline is fairly unremarkable as RPGs go, although it is partly of your own making. By strictly following the central missions, the player will, however, enjoy only a relatively shallow slice of the Fable experience. When Peter Molyneux suggested there would be 100+ hours of gameplay - the statement that has caused the most controversy amongst people who have played the game - he was exaggerating. Indeed the main chunk of the game could easily be completed within 12 hours. However, Fable is treated best as a toy-box of gaming gimmicks. If you willingly forget about the proper levels, there is a sizeable variety of distractions to last quite some time. Much of this comes from the inclusion of social gameplay. Instead of smashing trolls with big hammers and slashing werewolves, the player can choose to head down to the tavern and have a chat, flirt with the local barmaid, or set about intimidating people who look at you a bit funny. There are gambling mini-games, there are village fight clubs, you can go fishing, you can go digging for treasure…okay, so the list doesn't go on for as long as Molyneux would have had us believe, but it's certainly substantial. And the gay weddings and chicken-kicking competitions made it through. So, despite being a blatant anti-climax, Fable is a good game. Forget the early claims and the hype, and approach this as any other console RPG, and it should prove enjoyable. It sits somewhere in between Morrowind and KOTOR (the two other leading Xbox RPGs) in terms of style, quality and substance. Fable is, in fact, the very definition of a fable. It's an 'improbable account' of the original vision, it is 'a story about supernatural, mythological characters' and it is also 'a short story with a moral'. The moral being, of course, Peter - stop lying.

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Reviewed by: 711Date: 18/07/2005Rating: 5 Stars
Four words the best game ever PLAY IT NOW!!!!!
Reviewed by: KateDate: 12/11/2006Rating: 5 Stars
i adore this game!!! its amazing, RPG's are not my type of game but i love this, i reccomend renting this then buying the Fable: The Lost Chapters version, its less than £10 in GAME and god knows how much less online, well worth it for the amount of game time you get off it.
Reviewed by: PerryMattDate: 31/03/2007Rating: 5 Stars
i have have an xbox360 core system now an i gave my xbox to my dad my bro has an xbox an i beg him to get fable again becuase i remeber it being the best game ever soo much better then oblivion if only i had a hard drive i cud play it on my xbox 360 though right now i have to wait untill next year for fable 2 to come out but for anyone who has still got an xbox get this game
Reviewed by: F1NATICDate: 25/01/2005Rating: 4 Stars
A great game, although not finished i feel it is a game worth playing for hours. The character building is great and the story lead by your decisions is a really good idea. Well worth having.
Features
  • Forging a hero based on actions. Heroes age and evolve through the actions players choose and the paths they follow - be it for good, evil or in between. Those who ply the way of the sword will see their muscles bulge. Those who weave the dark arts will witness power crackle at their fingertips. And those who rely on speed and stealth will develop lightning-like reflexes and eagle-eyed accuracy.

  • Engaging in intense real-time combat. Players collect battle scars as they duel with cunning foes and deadly creatures. They can master an array of deadly weapons as they hone the art of blade-craft, hunt their quarry using subterfuge and stealth, or weave death from the elements as they harness the dark arts of the arcane.

  • Building a living legend. Through deeds and actions, "Fable" players build a name for their character across the land. They can recruit allies and followers, gain glory or notoriety, make friends and enemies, the whole time interacting with a living world of people, places and events all reactive to them.

  • Shaping and exploring a living, evolving world. Players champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and environments teeming with cultures, creatures, citizens and cities.

  • Honing scores of unique skills and extras. Players master new abilities and add possessions as their character develops. They can master the art of thievery, acquire a family, real estate, clothing or tattoos, and more.

  • Never playing the same game twice. Once an adventure has been completed, players can forge a new tale full of unexpected twists and turns, with new skills, powers, influences, allies and enemies.


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