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Sacred 2: Fallen Angel (Xbox 360)

Member Rating:  
  • Currently 2 Stars.
(12)
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Sacred 2: Fallen Angel (Xbox 360) Description

Set 2000 years before the original, Sacred 2 features a vast 3D world marked by high quality graphics and attention to detail. Action RPG fans can also look forward to a number of sophisticated new features, as well as many of the popular Sacred game mechanics that return more refined and considerably improved.

Publisher: Deep Silver   Platform: Xbox 360   Category: RPG  
Players: 1-2   Release Date: 05 Jun 2009   PEGI Rating: PEGI Rated 16+  

Member Reviews for Sacred 2: Fallen Angel (Xbox 360)

Rating:
  • Currently 2 Stars.
Reviewed by: No Name
I don't know why it got 70-80% on all games websites cos the combat sucks. Its like a really bad MMO but 1 player.
Rating:
  • Currently 3 Stars.
Reviewed by: AlCoHoLiCa87
RPGs have never really translated well from the PC to games consoles, usually the lack of buttons on a control pad which make for a frustrating and “dumbed down” experience. However, Sacred 2 has made the journey from PC to 360 with much more success than you'd expect. The controls are well thought out, the inventory and maps easy to navigate and the world is rich with detail. Althouh, Sacred 2 isn't the game it could have been thanks to many unfortunate short-comings. Sacred 2: Fallen Angel is set in a fairly typical fantasy world called Ancaria which contains orcs, elves, undead and all other creatures you'd probably expect to see there. Running through Ancaria is a magical energy source called T-Energy (not to be confused with Lost Planet's T-ENG) which the High Elves have harnessed to become the dominant race. However, the other races want the Iraqi, err I mean Elven Oil... I mean T-Energy, sorry... which leads to conflict. Because of the fighting the T-Energy has become unstable and mutates the creatures of Ancaria into evil beasties which make the whole situation worse. You play as one of six races in either dark or light campaigns in order to bring peace (or chaos) to Ancaria. The first major stumbling block is Sacred's lack of storyline. Well, there is a storyline, although its so deeply hidden behind just about everything else in the game you'll be forgiven for thinking each quest was a relative orc-fart in the grand scheme of things and does nothing for the game play. In addition to the "quests" you are given there is also an assortment of side quests (which often seem more meaningless and arbitrary than the main quests) to keep you occupied. Despite the quest's lack of direction and purpose, that isn't to say that they are pointless, but I'll come to that later. The graphics in Sacred 2 are respectable and they serve to create a vast and detailed world which, at times, feels genuine and life like. Although this is where we come up to one of my biggest gripes with the game – enemy spawning. Ride from one town to another on horse back for any period of time and you'll know that this operates as the most effective enemy magnet known to man. As you gallop down the many paths and roads of Ancaria (there is over 22miles to explore) you'll see every enemy in the area lining your path in order to bite chunks out of you. For those who enjoy a good hack and slash, this might not be a bad thing, although if you have to stop to access a dungeon or complete a quest you'll be inundated by all the nasties you can imagine. The first few times this is alright as the combat system in Sacred is pretty good, after a while though, this becomes tedious and at times ridiculous as its hard to believe that every evil creature from Rat to Undead Warrior all want to kill YOU and only YOU. Luckily, inspite of the premise and lazy enemy spawning, Sacred revolves around its best feature – levelling up. As in all RPGs the goal is to gain experience in order to to improve your stats and you combat arts (spells/abilities). Because levelling in Sacred doesn't take too long (there are so many enemies to harvest XP off), you'll find yourself bounding through the levels in no time. Each enemy drops money, armour, weapons and even new combat arts for you to learn. Once you've learnt combat arts you can improve aspects of each one depending on what areas you want to specialise in. This all works towards what is a pretty deep and often rewarding system which will have you saying “just one more quest” if only to gain that next level. Sacred 2 does contain a lot for the quasi-serious RPG gamer who likes a bit of punishment now and then, with the six characters each having two campaigns you can play through the game 12 times and get a varied experience out of it. In addition to this though there is also an online multiplayer system which has players connect to your game and help you progress through the storyline. You'll get 20+ hours of play easily if you can put up with Sacred's lesser points, and there are some great moments to be had. However, it does seem that it falls in the “its good for a console RPG” category, and the cracks begin to show if you look too closely.
Rating:
  • Currently 1 Stars.
Reviewed by: Imran Siddiq
Rubbish game with poor graphics, basic combat and ill-founded quests.... believe me ..... avoid this game
Rating:
  • Currently 3 Stars.
Reviewed by: Andrew C
When I decided to play Sacred 2 I was surprised how much this game plays and feels like the old Baldur's Gate: Dark Alliance series. This game offers some variety of character development but feels a little stinted by its lack of overall character look manipulation. There are only six classes overall, Seraphim, Dryad, Inquisitor, Shadow Warrior, High Elf and Temple Guard. There is no option to be male or female with these classes, Seraphim/Dryad/High Elf are all Female while the Shadow Warrior and Inquisitor are Male. The temple guard however is some kind of Robo Dog, reminiscent of the old Egyptian dieties. The female characters get a choice of two hair styles and several colours whilst the male characters get no form of customisation. The customisation tends to annoy me when the main protagonists have no set personality and have a set look. A bit more variety would have been nice else you and your friends might end up looking the same. The camera angle is the same as Dark Alliances but for some reason, after a few hours play, it will make your eyes start to bleed. Whilst in one player you can opt for a closer viewpoint but it doesn't help when going up hill. Now and again my character seemed to get spot stuck for a half a minute or so where the character would not move forward. The menu navigation to get to your inventory/spells/attributes can be rather annoying at first, even after several hours the urge to press start for the inventory still lingers though it is the right shoulder button and down. The game is full of side quests to keep you occupied though I found after a few hours I spent too much time doing these side quests and not progressing through the game. It felt a little too much like World Of Warcraft with the side quests. There are also many teleport stones around to teleport back to an area but you can only have one active at one time, meaning there is still a lot of back tracking to be done. The games real merit is the multiplayer side of things, your friends can just pop in and out of your main game to assist you as well as having two players on one console. Its a pretty game, there isn't any background music tracks that get annoying after the nth time hearing them though your characters speech will repeat every few minutes with the same annoying comments. If you and a few friends want to play a Baldur's Gate style romp around, this game is worth a look but just for a single player game, it does feel like a lot of nothing.
Rating:
  • Currently 1 Stars.
Reviewed by: SHARKuk
Bad very bad. To start with you have mybe six different characters to choose from. However the only options you have to customise your chosen character is Hair Colour and Hair Style and this option isn't available on some of the classes. No other options like face shape or skin colour. The first big thing that hits you though is the camera. You basically have the option to zoom out to an above the head looking down view or zoom right in to the player and anywhere in between. The close up view makes your character fill up 90% of the screen so you can barely see anything around you. The over head view gives you the best angle IMO but you are still limited to the immediate area around you. Gives the game a claustrophobic feel. You can change the settings for the camera to Follow or Free mode but none of these seem to make a slight bit of difference to how rubbish the system is. The next big issue is the screen tearing. This is virtually none stop and really gets on your nerves after a short time of playing. Another big issue is the escort type quests. The npc's have some sort of death wish and will just run off without any warning leaving you wondering what the hell is going on. By the time you catch up to them they have run well off the beaten track and are engaged with a group of enemy's and nearly dead. Then when you start to fight with them and the mobs turn there attention on you he will then run off to another load of enemy's. I was sick to death of just trying to keep up with them for them to nearly always die. I am a massive rpg fan and I loved Sacred but this is bad that it's virtually impossible to enjoy with such a bad set up of main features. This game is massive like others have said and the options you have for skills and character builds seems limitless. I also laughed out a few times at some of the npc's reactions. I killed a bandit on a road and as he died he said "OWW no I knew I was only an extra". However the bad things in this game shadow any good things to much to make me want to play it.
12

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